3D Design Portfolio
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Tut Concept Sculpt 1

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Tut Concept Sculpt 4

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Tut Concept Sculpt 3

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Tank Sculpt 1

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Tank Sculpt 2

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Tank Sculpt 3

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Tank Sculpt 4

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Female Head Sculpt 1

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Female Head Sculpt 2

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Female Sculpt 1

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Female Sculpt 2

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Female game model 1

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Female game model 2

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Deckhand Sculpt 1

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Deckhand Sculpt 2

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Deckhand game model 1

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Deckhand game model 2

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Head Unity Class

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Gable Low Poly

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Zealot Low poly model front

This is a Zealot low poly model built from my Zbrush model. It's 2500 polys and using a 1024 texture. The textures are hand painted with an ambient occlusion shadow baked inthe the texture. This render was taken from Marmoset toolbag. I was tasked to do something creative, and I came up with tihs armor as a result. I wanted to create a lot of layers of armor, have something that would stand out against each other even when the camera is zoomed far away. I think the true heart of the design is from the back, so please look at the info on the next picture

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Zealot Low Poly model back

A back view of the low poly model. I wanted to create a power source for their suits. I've always liked the fact that the zealots used pylon shards to power thier buildings. I wanted to create a miniature version. I think that helps explain the rings which transfers the power from the shard to the front of the crystal which enhances thier psionic mind.

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Zealot model Zbrush Full body front

Zealot full body sculpture in Zbrush. I did this in less than 40 hours. For the hair I used a series of curves tube to make it look like dreadlocks.

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Zealot model Zbrush Full body back

Zealot full body sculpture in Zbrush . The back view

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Zealot model armor front Zbrush

Zealot armor model.

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Zealot model armor back Zbrush

Zealot armor model.

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Zealot head model Zbrush

Zealot head model.

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Heavy Soldier Helmet Model Full Gear

Detailed helmet turntable animation of the heavy soldiers helmet. All fully modeled in Zbrush using Dynamesh. It's rendered using the preview panel using high rez setting.

Same theme as the whole body, I used current generation technology and just gave it a little uplift. The plate covering the NVG , the wireless attachment, and the lazer pointer for the tactical bombings are really the only futuristic parts. The helmet is based on tactical seal teams helmets with side rail for customization. The under cloth under the helmet was inspired by tanker helmets with plenty of padding. The gas mask is a variant of a flight pilots gas mask that could easily attach a hose or for shorter mission, 2 gas mask canisters. I've also attached a radio speaker on the bottom of the gas mask so if they need to talk to a civilian they don't have to remove the mask.

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Heavy Soldier Helmet Model minus NVG plate

Helmet with exposed NVG, plate removed

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Heavy Soldier Helmet Model

Tactical helmet with rail attachments

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Heavy Soldier Tanker Helmet Model with gasmask

Tanker helmet with gasmask

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eavy Soldier Tanker Helmet Model

Tanker helmet with exposed face

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Heavy Soldier Model right side

This is a project fully modeled in Zbrush4 R2 using Dynamesh. The render is a turntable animation from the preview pane using high rez setting.

It's the Heavy Soldier in full decked out gear. I focused on making sure each parts worked as a whole. I looked at the current gears heavy soldiers are using, and gave it a light sci-fi look. so even though it look futuristic, I wanted to have some common parts to ground out the design. I focused on making each component functional as well as aesthetically pleasing. Im thinking of making this a series, where each soldier are decked out accoding to thier job in the group. I belive this guy is the bulkiest of the group, unless there's demand out there for a Bombsquad type soldier which would be kind of cool :) Stay tuned for a low poly version of the model. I have the base torso completed which I will update soon.

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Heavy Soldier Model left side

This is a project fully modeled in Zbrush4 R2 using Dynamesh. The render is a turntable animation from the preview pane using high rez setting.

It's the Heavy Soldier in full decked out gear. I focused on making sure each parts worked as a whole. I looked at the current gears heavy soldiers are using, and gave it a light sci-fi look. so even though it look futuristic, I wanted to have some common parts to ground out the design. I focused on making each component functional as well as aesthetically pleasing. Im thinking of making this a series, where each soldier are decked out accoding to thier job in the group. I belive this guy is the bulkiest of the group, unless there's demand out there for a Bombsquad type soldier which would be kind of cool :) Stay tuned for a low poly version of the model. I have the base torso completed which I will update soon.

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Parts Model1

Various parts used by the heavy soldier

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Parts Model2

Various parts used by the heavy soldier

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Parts Model3

Various parts used by the heavy soldier

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Low Poly Model Front

This is a low poly cage made using topogun, and uv unwrapped using headus uv unwrapper. This is a real time image, using occlusion, normal and spec map. I have bloom effect, and depth of field. I didn't use my displacement map for this image. So with current gen technology, you should be able to see this model in your game engine.

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Low Poly Model Left Side

Same low poly model showing the left side of the model.

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Low Poly Model Back Side

Same model showing the back of the model.

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MAYA Wireframe Screenshot Front

This is a MAYA screenshot, with wireframe turned on.

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MAYA Wireframe Screenshot Back

This is a MAYA screenshot from the back, with wireframe turned on.

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MAYA Wireframe Screenshot Head

This is a MAYA screenshot of the head, with wireframe turned on.

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Socom 4 Chung Model 707 Front

I modeled the torso in Zbrush and Maya 2010. It is using the ingame assets, and texture resolution is ingame as well. I took the model into Marmoset toolbag and used thier shader and lights to render out this turntable. Our pipeline consisted of using various parts or gears to make a full soldier. Chung's body, helmet, and backpack though was fully modeled and textured by me. The arms, gloves and knee pads were modeled by the other character artists. The head model was given to us by Sony support Group VASG.

The look was inspired by the Korean 707, a special force group based in korea who trains with the US Delta. Since Socom4 took place in a Malaysia-type country, it was hard trying to put korean force in the jungles or backwoods of the game.

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Socom 4 Chung Model 707 Front

Model in T pose

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Socom 4 Chung Model 707 Back

Socom4 model of Chung, a Korean 707 special forces.

Back view

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Socom 4 Chung Model 707 Back

Socom4 model of Chung, a Korean 707 special forces.

Back view

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NAGA Elite Officer Front

The player had to determine the officer instantly, so I had to find a way to make him really stand out form the group, and yet look elite enough. I decided the just keep the skin color without camo and giving him a red beret which really stood out from the group. I also gave him specific officer boots. His camo fatigues was enough to seperate him from the infantry group, and still be a part of the elites. His backpack radio, and officer boots are unique only to the officers as well.

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NAGA Elite Officer Front

Player in T pose

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NAGA Elite Officer Back

Back View

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NAGA Elite Officer Back

Back View

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NAGA Elite infantry Front

A regular elite soldier. All naga elite infantry soldiers are all using an australian floppy hat.

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NAGA Elite infantry Front

A regular elite soldier. All naga elite infantry soldiers are all using an australian floppy hat.

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NAGA Elite infantry Back

Back View

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NAGA Elite infantry Back

Back View

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NAGA Elite Heavy01 Front

The NAGA Heavy units. The theme of the naga was that they were a poorly funded insurgent type group that was trying to start an uprising. Eventually you find out that they're being funded by a group looking to capitalize on the war. That's where the Elite soldiers came in. They get the bulk of the funding from this corporation. All elites would be in camo fatigues, and camo facepaints(except the officers). When you engage a group full of infantriy and elites, the contrast really stood out. You were able to pick out the major threats in less than a second. I did keep a them with all the NAGA, each soldier carries a bolo sword, and they have a waist wrap for a belt. All of the Naga are sharing 1 body texture, and 1 gears texture. the infantry and elite have a diffrent diffused map, but they all share the same normal, and spec map. This really helped us with our texture budgets

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NAGA Elite Heavy01 Front

The NAGA Heavy units. The theme of the naga was that they were a poorly funded insurgent type group that was trying to start an uprising. Eventually you find out that they're being funded by a group looking to capitalize on the war. That's where the Elite soldiers came in. They get the bulk of the funding from this corporation. All elites would be in camo fatigues, and camo facepaints(except the officers). When you engage a group full of infantriy and elites, the contrast really stood out. You were able to pick out the major threats in less than a second. I did keep a them with all the NAGA, each soldier carries a bolo sword, and they have a waist wrap for a belt. All of the Naga are sharing 1 body texture, and 1 gears texture. the infantry and elite have a diffrent diffused map, but they all share the same normal, and spec map. This really helped us with our texture budgets

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NAGA Elite Heavy01 Back

Back View

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NAGA Elite Heavy01 Back

Back View

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NAGA Elite Heavy02 Front

Naga Elite heavy version variant2. A variant of the previous heavy model.

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NAGA Elite Heavy02 Front

Naga Elite heavy version variant2. A variant of the previous heavy model.

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NAGA Elite Heavy02 Back

Back View

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NAGA Elite Heavy02 Back

Back View

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NAGA Infantry Officer Front

An infantry officer. All naga infantry soldiers are 2 toned to give them a more "irregular" army look without much training. They also have a more sloppy look ot them. the officer however had to look more put together, he has officer backpack radio, boots, and officer cap.

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NAGA Infantry Officer Front

An infantry officer. All naga infantry soldiers are 2 toned to give them a more "irregular" army look without much training. They also have a more sloppy look ot them. the officer however had to look more put together, he has officer backpack radio, boots, and officer cap.

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NAGA Infantry Officer Back

Back View

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NAGA Infantry Officer Back

Back View

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