EMPLOYMENT:
Zipper Interactive. –Redmond, Washington
Units 13
Character Artist- Sept 2011 to Jan 2012
· Created all terrorist models
· Created unique high value target models
Socom 4
Character Artist- Sept 2007 to Sept 2011
· Created all Naga forces for single player and multiplayer
· Created variants to use for other factions and multiplayer modes
· Created Bombsquad units for bomb defused mode
· Created Korean soldier Chung for the Korean forces.
Socom :Combined Assault
Character Artist- Sept 2005 to Sept 2006
· Created all game characters, models and texture
· Created in-game animations
· Set up cinematic scenes in maya
· Compile models, levels, and mocap to be exported for cinematics
Socom 3
Cinematics Artist- Sept 2004 Sept August 2005
· Created game characters, models and texture
· Created in-game animations
· Set up cinematic scenes in maya
· Compile models, levels, and mocap to be exported for cinematics
· Scripted events for in-game cinematics
· Created special effects for cinematics
Sierra/Vivendi Games. –Bellevue, Washington
Senior 3D Character Artist- July 2003 to August 2004
· Concept characters to fit in the game world
· model and texture characters
· setup characters and make sure
character works in Unreal engine
· Help level artist with level objects
Mad Doc Software. –Lawrence, Massachusetts
Senior 3D Artist- April 2002 to July 2003
· Concept characters for Dungeon Seige
· model and texture characters
· setup characters and make sure
character works in Quake engine
· animate models
Adrenium. –Kirkland, Washington
Lead Animator- July 2000 to April 2002
· Set up, and animate the main character
· Animate enemies and creatures
· Help animate particles, and special effects
Monolith Productions Inc. - Kirkland, Washington
2D/3D Artist- Dec 1998 to July 2000 (Sanity and other projects)
· Responsible for making models (high and low poly)
· Created texture for models
· Animated models
3D Art Lead- Feb 1999 to Sept 1999 (Hunting games team)
· Supervised a 3D team
· Responsible for making models
· Created Textures for models
· Setup and Animated models
Worked on projects for the following companies:
· Sierra Entertainment/Vivendi Games
· Sony Computer Entertainment
· Microsoft
· ASC games
· Activision
· Sony Computer Entertainment
· Monolith Productions
· Realtree
· THQ
Worked on the following games:
· Socom: Combined Assualt
· Socom: Firetam Bravo2
· Socom3 Navy Seals
· Special Forces (Game cancelled)
· Dungeon Seige Expansion: Legend of Arana
· Return to Castle Wolfenstein: Enemy Territory
· Trophy Hunter2
· Pro Hunter2
· Blood2 the Chosen
· Sanity: Aikens Project
· Azurik; Rise of Perathia
SKILLS
Experienced in:
· Zbrush 4r2 · Topogun · 3D Coat
· Photoshop CS4 · Maya 2011 · Headus UV editor
· Adobe: Premiere
EDUCATION Art Institute of Seattle - Seattle, WA
Associates degree in applied arts - December, 1998
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