service

EMPLOYMENT:     

Zipper Interactive. –Redmond, Washington

Units 13
Character Artist- Sept 2011 to Jan 2012
·  Created  all terrorist models
·  Created  unique high value target models

  Socom 4
Character Artist- Sept 2007 to Sept 2011
·  Created all Naga forces for single player and multiplayer
·  Created variants to use for other factions and multiplayer modes
·  Created Bombsquad units for bomb defused mode
·  Created Korean soldier Chung for the Korean forces.

     Socom :Combined Assault
Character Artist- Sept 2005 to Sept 2006
·  Created all game characters, models and texture
·  Created in-game animations
·  Set up cinematic scenes in maya
·  Compile models, levels, and mocap to be exported for cinematics

Socom 3
Cinematics Artist- Sept 2004 Sept August 2005
·  Created game characters, models and texture
·  Created in-game animations
·  Set up cinematic scenes in maya
·  Compile models, levels, and mocap to be exported for cinematics
·  Scripted events for in-game cinematics
·  Created special effects for cinematics

Sierra/Vivendi Games. –Bellevue, Washington
Senior 3D Character Artist- July 2003 to August 2004
·  Concept characters to fit in the game world
·  model and texture characters
·  setup characters and make sure
character works in Unreal engine
·  Help level artist with level objects

Mad Doc Software.Lawrence, Massachusetts
Senior 3D Artist- April 2002 to July 2003
·  Concept characters for Dungeon Seige
·  model and texture characters
·  setup characters and make sure
character works in Quake engine
·  animate models
Adrenium. –Kirkland, Washington
Lead Animator- July 2000 to April 2002
·  Set up, and animate the main character
·  Animate enemies and creatures
·  Help animate particles, and special effects

Monolith Productions Inc. - Kirkland, Washington

2D/3D Artist- Dec 1998 to July 2000 (Sanity and other projects)
·  Responsible for making models (high and low poly)
·  Created texture for models
·  Animated models

3D Art Lead- Feb 1999 to Sept 1999 (Hunting games team)
·  Supervised a 3D team
·  Responsible for making models
·  Created Textures for models
·  Setup and Animated models

Worked on projects for the following companies:
· Sierra Entertainment/Vivendi Games
· Sony Computer Entertainment
· Microsoft 
· ASC games
· Activision 
· Sony Computer Entertainment
· Monolith Productions
· Realtree
· THQ

Worked on the following games: 
· Socom: Combined Assualt
· Socom: Firetam Bravo2
· Socom3 Navy Seals
· Special Forces (Game cancelled)
· Dungeon Seige Expansion:  Legend of Arana
· Return to Castle Wolfenstein: Enemy Territory
· Trophy Hunter2
· Pro Hunter2
· Blood2 the Chosen
· Sanity:  Aikens Project
· Azurik; Rise of Perathia

SKILLS                    

Experienced  in:
· Zbrush 4r2                         · Topogun                             · 3D Coat
· Photoshop CS4                 · Maya 2011                        · Headus UV editor
· Adobe: Premiere                                                                              


EDUCATION           Art Institute of Seattle - Seattle, WA        
Associates degree in applied arts - December, 1998